This week I modeled a bunch of treasure for the background of my short.
First I made a treasure chest:
Then I made some gems to sprinkle across the piles of gold I made. I'm going to make the shaders in the engine, so these are just temporary flat colors:
And lastly I made some various bits of low-detail treasure to add variety to the piles of gold (again, textures not finalized). I also made a low-poly version of the main pile of gold for the gold in the way back.
I was also experimenting with physics simulators to make realistic piles of gold, which are going to be used for the foreground. By next week I'm going to build the main environment with Unreal Engine. This will be the first time I've ever made something this big with the engine, so I'm excited to give it a try.
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