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So I dropped everything I was doing and drew up some dragon designs:
And I drew this character turn around:
Then I took a break from this project because I had some job interviews, and in my spare time I decided to teach myself Unreal Engine so I can render this next animation in real time.
Step one was getting something simple to render. I needed to learn the basics of importing an FBX into Unreal Engine, moving a camera, and rendering out a video. I started with a box that hops across the screen:
Then I tried a simple character with simple blendshapes and simple shaders:
And finally I did a test with a more complicated rig, which I don't have a video of. I was finally able to start modeling the dragon (textures still in progress):
And that's that. After I finish texturing, I'm going to rig it, and see if I can get it to render in Unreal (where I know I'll have to adjust the materials some more). I want to model some props next though, so expect that in the next update.
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